Exploring LEGO Mindstorms EV3 Tools and Techniques for Building and Programming Robots by Eun Jung (EJ) Park pdf.
Exploring LEGO Mindstorms EV3 Tools and Techniques for Building and Programming Robots by Eun Jung (EJ) Park | Engineering Books.
Chapter 1 Introducing LEGO MINDSTORMS EV3
Chapter 2 Building the Auto-Driver: A Starter Vehicle
Chapter 3 Getting Started with Programming
Chapter 4 Exploring Action Blocks Part 1: Programming Motors
Chapter 5 Exploring Action Blocks Part 2: Using Display, Sound and Brick Status Light Blocks
Chapter 6 Exploring Flow Blocks
Chapter 7 Building the Spy Rabbit: A Robot That Can React to Its Surroundings
Chapter 8 Sensing the Environments: Using the Infrared, Touch, and Color Sensors
Chapter 9 Using the Timer and the Rotation Sensor
Chapter 10 Building Mr. Turto: A Sea Turtle Robot
Chapter 11 Programming with Data Wires and Using My Blocks
Chapter 12 Using Data Operations Blocks
Chapter 13 Building the Big Belly Bot: A Robot That Eats and Poops
Chapter 14 Design Your Own Robot: How Did Guapo, the Robotic Puppy, Come to Be?
Appendix Using Bluetooth and WiFi with the EV3 Brick
This book starts by introducing the parts that you will see when you open the EV3 box, and it ends with suggestions on how to begin your own robot. In between, the book covers a wide range of programming from basic to advanced. These lessons go along with projects that you can build with your own EV3 set. There will be a total of five robots that I hope will encourage you to challenge yourself to become a better maker throughout your EV3 journey.
Exploring LEGO Mindstorms EV3 Tools and Techniques for Building and Programming Robots by Eun Jung (EJ) Park | pdf free download.
how the book breaks down:
■ Chapter 1, “Introducing LEGO MINDSTORMS EV3,” introduces you to
the LEGO MINDSTORMS EV3 set.
■ The starter vehicle that you will build in Chapter 2, “Building the AutoDriver: A Starter Vehicle,” is called Auto-Driver, and it will act as the core robot that you will use to begin coding in Chapters 3 through 6.
■ The Spy Rabbit, whom you will meet in Chapter 7, “Building the Spy Rabbit: A Robot That Can React to Its Surroundings,” will accompany you in Chapters 8 and 9 and will introduce you to sensor programming.
■ In Chapters 10, “Building Mr. Turto: A Sea Turtle Robot,” and 11, “Programming with Data Wires and Using My Blocks,” you will build
and animate Mr. Turto, the sea turtle robot.
■ Advanced programming techniques are introduced in Chapter 12, “Using Data Operations Blocks.”
■ In Chapter 13, “Building the Big Belly Bot: A Robot That Eats and Poops,” you will make the human-like Big Belly Bot, who, as you can see from the chapter title, eats and poops.
■ Finally, there’s Chapter 14, “Design Your Own Robot: How Did Guapo, the Robotic Puppy, Come to Be?” Not only do I introduce you to Guapo, the robotic puppy, but I also give you some tips for designing your own robot.
■ I’ve also included an appendix that will help you download programs to your EV3 brick using Bluetooth and WiFi.
If you are a beginner, I recommend that you read through the book from start to fi nish. You will walk away with more confi dence in your ability to build and program robots with the EV3. If you are experienced in building robots with LEGO MINDSTORMS, feel free to skip around the book as needed (but, don’t miss out on the robots). This book will act as a reference for what you already know as well as a useful tool for future building and programming. Have you ever eaten a piece of hard candy that is fi lled with jelly? While writing this book, I hoped that the reader would approach learning how to use EV3 like eating a piece of that candy.
You work hard to melt the exterior of the candy to get to the chewy center. No matter how hard you have to work, this process will always be rewarding, because eating candy can be sweet and satisfying. Exploring EV3 to become a master robot builder may be a long journey, but I hope as you fl ip through this book, page by page, it is like melting candy.
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