Building a Game with Unity and Blender: Learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas pdf.
Building a Game with Unity and Blender: Learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas free pdf download.
In the wake of the indie game development scene, game development tools are no longer luxury items costing up to millions of dollars but are now affordable by smaller teams or even individual developers. Among these cutting-edge applications, Blender and Unity stand out from the crowd as a powerful combination that allows small to no budget indie developers or hobbyists alike to develop games that they have always dreamt of creating.
What this book covers:
Chapter 1, Creating Your Game Concept, will teach you how to design your own game, such as writing the game’s story, choosing a visual style, and designing characters and environment concepts.
Chapter 2, Creating Characters, will be a step-by-step tutorial on how to create your game character in 3D using Blender.
Chapter 3, Animating Your Characters, will help you learn how to bring your game characters to life by creating different animations for the characters in Blender.
Chapter 4, Creating the Environment, will help you learn how to construct an astonishing 3D environment for your game in Blender.
Chapter 5, Integrating Your Assets into the Game, is a step-by-step tutorial on how to import your 3D assets from Blender to Unity and set up prefabs for later use.
Chapter 6, Developing the Game Structure, will help you learn how to create the user interface and start writing C# scripts to create player movements and artificial intelligence.
Who this book is for:
This book is primarily for beginners who have just started to learn how to create their own games from scratch using free tools available on the Internet. This book also targets those who have had experience in developing games but have used some other expensive tools, such as Autodesk Maya, 3D Studio Max, and so on.
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