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Table of Contents:
PART A: C/PASCAL
Chapter 1: Introduction
Chapter 2: Input/Output
Chapter 3: Selection Statements
Chapter 4: Repetitive Statements
Chapter 5: Functions
Chapter 6: Parameter Passing
Chapter 7: Arrays
Chapter 8: Strings
Chapter 9: File I/O
Chapter 10: Structures and Records
PART B C++
Chapter 11: Introduction to C++
Chapter 12: More C++
PART C: Assembly Language
Chapter 13: Introduction
Chapter 14: Computer Architecture
Chapter 15: 8086/88 Instructions
Chapter 16: 8086 Interfacing and Timing
Chapter 17: 8086 Interrupts
PART D: Visual Basic
Chapter 18: Introduction
Chapter 19: Visual Basic Language
Chapter 20: Forms
Chapter 21: Menus and Dialog Boxes
Chapter 22: Events
Chapter 23: Graphics
PART E: HTML/Java
Chapter 24: HTML (Introduction)
Chapter 25: Further HTML
Chapter 27: Java (Introduction)
Chapter 28: Java (Extended functions)
PART F: DOS
Chapter 29: Introduction
Chapter 30: DOS File System/Editor
PART G: Windows 3.x
Chapter 31: Introduction
Chapter 32: File Management
PART H: Windows 95/NT
Chapter 33: Windows 95/NT
Chapter 34: Extra Windows
34.1 Saving Important Set-Up Files
PART I: UNIX
Chapter 35: Introduction to UNIX
Chapter 36: UNIX Commands
Chapter 37: Editing and Text Processing
Chapter 38: Csh (C Shell)
APPENDIX A: Java Classes
APPENDIX B: ANSI-C Functions
APPENDIX C: Turbo Pascal Reference
APPENDIX D: Assembly Language Reference
APPENDIX E: ASCII Character Set
Specialization in software development is becoming a thing of the past. Previously many software developers specialized on software languages such as FORTRAN, C and Pascal. This was mainly because these languages allowed access to all the required functionality. In modern times with the move towards graphical user interface programming a developer must choose not only the required software language(s) but also the required set of development tools for a specific purpose. Typical decision might be to:
• Minimize development time;
• Create a usable interface (such as DOS, or Microsoft Windows or XWindows, and so on);
• Operate within critical timings (such as the use of fast code, or that DOS programs generally operate faster than Microsoft Windows programs, or that compiled programs generally work faster than interpreted programs);
• Integrate with other software or systems (such as the integration with previous written software, different operating systems or with
• Maintain the long-term development of the program (typical questions might be: will there be updates to the development tools; will the development company still be around in a few years?, and so on).
Typical modern development languages are C/C++, Visual Basic, Ada (especially in military applications), Java and Delphi. This book introduces C/C++ which can be used in C/C++ and Java development applications. Pascal is useful in developing Delphi and Ada applications. Visual Basic is used to write Microsoft Windows applications, and 80X86 Assembly Language programming is useful in writing extremely fast sections of code and in appreciating the operation of the PC.
The main objective of the text is to provide a single source of reference and learning material for most of the main technical programming languages. It can be used by undergraduates through a course of study from first year to final and from introductory tutorial work to advanced user interfaces and project work. It can also be used by professional developers with a knowledge of one or more of the software development language who wish to learn some, or all, of the others, or how these languages can be used in ‘real-life’ applications. The text splits into nine main sections:
Part A: Pascal/C programming – gives an introduction to structured software development using Pascal and C.
Part B: C++ programming – gives an introduction to object-oriented designwith C++.
Part C: 80×86 Assembly Language programs – gives an introduction to Assembly Language programming and PC architecture. Part D: Visual Basic programming – gives an introduction to the development of graphical user interfaces for Microsoft Windows. Part E: HTML and Java programs – show how to develop WWW-based pages and gives an introduction to Java.
Part F: DOS.
Part G: Windows 3.
Part H: Windows 95.
Part I: UNIX.
The text uses C and Pascal to provide a basic grounding in software
development. These are used to show structured software development concepts, such as repetition, decision making and modular development. The more advanced concepts of object-oriented design is introduced with the C++ development. The Visual Basic section contains program examples which can be used to develop graphical user interface programs.
Many software development job advertisements now specify the requirement for a mixture of software languages on possibly several different operating systems. Software development has thus evolved to the point where it is possible to integrate different software tools to produce the required system.
The user interface of a program might be developed using a graphical programming language such as Visual Basic and various specialized modules within the program could be developed in C/C++.