Chapter 1: Introduction
Chapter 2: Before You Start—Fundamental Decisions
Chapter 3: The GNU Toolchain
Chapter 4: Example Firmware Walkthroughs and Debugging Techniques
Chapter 5: Portability and Reliability Considerations
Chapter 6: Useful Vendors and Other Web Resources
Index of CD-ROM Contents
About the Author
About the Author:
Lewin Edwards was born in Adelaide, Australia and currently works for Digi-Frame Inc. in Port Chester, NY. He has worked for over four years in security and encryption applications, and he has dabbled in engineering speaking and musical toys. For almost five years he has been implementing digital imaging and multimedia applications on a variety of embedded platforms based around PA-RISC, ARM, Intel and other 32-bit processors. He was most recently published in Embedded Systems Programming magazine and can frequently be found on Usenet in comp.arch.embedded. For relaxation, he works on simpler 8-bit realtime control applications such as an ongoing model submarine project.
About the book:
In this practical guide, experienced embedded engineer Lewin Edwards demonstrates faster, lower-cost methods for developing high-end embedded systems. With today’s tight schedules and lower budgets, embedded designers are under greater pressure to deliver prototypes and system designs faster and cheaper. Edwards demonstrates how the use of the right tools and operating systems can make seemingly impossible deadlines possible.
Designer’s Guide to Embedded Systems Development shares many advanced, in-the-trenches design secrets to help engineers achieve better performance on the job. In particular, it covers many of the newer design tools supported by the GPL (GNU Public License) system. Code examples are given to provide concrete illustrations of tasks described in the text. The general procedures are applicable to many possible projects based on any 16/32-bit microcontroller. The book covers choosing the right architecture and development hardware to fit the project; choosing an operating system and developing a toolchain; evaluating software licenses and how they affect a project; step-by-step building instructions for gcc, binutils, gdb and newlib for the ARM7 core used in the case study project; prototyping techniques using a custom printed circuit board; debugging tips; and portability considerations.
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